Dude is totally drugged up and can hardly walk. An example is a mission where you help some members of a resistance movement liberate an imprisoned member from a prison. It was surprisingly adult (characters doped up, having sex), bloody and bleak. Lots of robots, cyborgs, bio-engineered animals, cults, sects, technocratic evil corporations, demons, drusg and post-apocalyptic dystopian megacities. It has a cyberpunk setting and seems to be (not so subtly) inspired by Bladerunner (I think every Japanese developer working with a scifi setting wanted a character in a trench coat after BR) and Wicked City (the anime). It's a JRPG from Microcabin, who also made the Xak and Frey games. Well, in the old place I've raved about Illusion City quite a bit in the past. Thanks for the chance to reflect on them. The place where my dad worked is gone now and dad is gone now, too, but playing Tuneland those days in the office are happy memories. Since it was only dad working late in the office, it kind of felt like this fun opportunity to be sneaky, too - like getting to stay in a store past closing. It felt really special because I could only play it during those times and also because in the office, I got to drink fancy water from the water cooler in these weird, cone-shaped cups or get a candy bar from the snack area. I would play it on an office computer when my dad had to work late and when he had to watch me, so I pretty much only had access to it on special occasions. It wasn’t even mine - it was part of this pack-in of CDs that had come with one of the computers at my dad’s job. I think it probably played a role in establishing the groundwork for my later love of point-and-click adventure games. I learned much later in life that apparently the character and the game itself was tied to Howie Mandel? There was a “main character” called Little Howie who hid on each screen and who you could find, too. Clicking in certain places would trigger the playing of these nursery rhymes/kids songs, though, like The Old Gray Mare or She’ll Be Coming Round the Mountain. There were no puzzles or plot, as I can recall. Kind of similar to Spyfox/Freddie Fish/Pajama Sam in that you’d click places and these little animations or sounds would play. It was basically a point-and-click game for young kids.
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